Far Cry 4 Review Roundup

ubisoft-teases-far-cry-4-elephants

  • CVG: 9/10 – “The strength of the world and its systems alone makes this one of the year’s best games and one whose enormous potential for experimentation means you’ll playing it well into 2015. By taking things to the Himalayas, Ubisoft Montreal has managed to skilfully weave an attractive partnership of awe-inspiring landscape and exhilarating, surprising action.”
  • GamesRadar: 4/5 – “Far Cry 3 remains the series’ peak, but Far Cry 4 is a lovely-looking, accomplished offering that suffers from lacklustre writing and an odd lack of purpose.”
  • VideoGamer: 8/10 – “Far Cry 4 is a superb Skinner box, staving off monotony with constant upgrades, and it’s so expertly crafted to appeal to baser instincts, so rewarding of you embracing them, that there’s a strong chance you’ll miss the broader point that all of what you’re doing is utterly despotic.”
  • Joystiq: 4.5/5 – “There’s a staggering number of adventures to extract from Far Cry 4, whether you chase the ones laid out by the game explicitly, or the ones that develop naturally as you take in the sights. It’s another interesting and absorbing world to fall into, shoot through, burn and then guide to new beginnings. Far Cry 4 may have installed a despot, but it’s still the undisputed king of the open-world shooter.”
  • IGN: No score (review in progress) – “Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun.”
  • Destructoid: 9/10 – “Far Cry 4 could have all of the multiplayer elements stripped away and it would still be a very strong game. If you enjoyed its predecessor and didn’t grow tired of Ubisoft Montreal’s open world formula, you’ll have a blast living the experience again.”
  • GameSpot: No score (review in progress) – “Far Cry 4 can be amazing in the way Far Cry 3 often was: the heated action and exploratory freedom inspires thrilling personal stories for remembering later, the kind that start with “Hey, remember that time…” and end with “…and wasn’t it awesome?!” It retains most of what made Far Cry 3 amazing, but the potential greatness is burdened by an even worse story, less memorable missions, and a formula suffering from years of overuse.”
  • Eurogamer: 8/10 – “Far Cry 4 does all the things that its predecessor did and more – more weapons, more vehicles, more modes, more ground to cover – so if all you’re looking for is a big old wide open space to tear up with a friend, go forth and make merry with mortar. That said, more does not necessarily mean better, and the truth is that the wilds of Kyrat simply aren’t as beguiling as the Rook Islands were. Far Cry 4 is well worth a visit, but it’s more a backpacker’s delight than a five-star island paradise.”
  • Metro: 9/10 – “Far Cry 4 might not be doing anything terribly new but it does do almost everything it sets out to extremely well. And there’s few games, no matter what they are, that can ever say that.”
  • The Guardian: 5/5 – “Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment. In Kyrat you have the ability to go anywhere and do pretty much anything – much as Pagan Min would advocate. Here, the only pact you need keep is that with your conscience. God help you.”

 

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