Titanfall and the power of the cloud

Titanfall-1

In a new video, Respawn talks about how the studio took advantage of Microsoft’s cloud in creating its blockbuster shooter Titanfall.

In the video, producer Drew McCoy and other Titanfall developers wax enthusiastic about the ability Xbox One games have to use dedicated cloud servers for multiplayer – as well as the ability to off-load some core game calculations on to the cloud, effectively increasing the Xbox One’s processing power.

Titanfall uses the cloud for a variety of game functions, but the most important is to make sure that multiplayer is an even, smooth experience for all players. This is made possible by the ability to scale cloud power on the fly among all players, which eliminates the advantage that the host player could sometimes have in previous console generations.

 

Source: Gameinformer

Advertisements

One thought on “Titanfall and the power of the cloud

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s